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Shadow - Game character 3D model

Sculpting in ZBrush

Retopology and UV unwrapping in Maya

Baking in Marmoset Toolbag 3

Maps polishing - Photoshop

All textures and materials made in Substance painter

Auto-rig and animations - Mixamo

Skinning polishing in Maya

Render in Marmoset Toolbag 3

Post production in Adobe Photoshop

For all stages of production I used Wacom tablet